The Ubuntu Global Jam is an event held on the weekend of 27 to 29 August in which the Ubuntu community comes together to work together and think about improvements. Ubuntu Global Jam used to be called Ubuntu Global Bug Jam, but since we took the bug out, the event is now more of a social than a bug jam.
Everyone can participate in the Jam and is welcome and encouraged to participate If only to meet with other members of Ubuntu who contribute on a weekly and daily basis.
The Ubuntu Global Jam will include events that are planned around the world on staple topics such as: Bugs, testing the new version and reporting on it, upgrading to Maverick Lucid, information about how to use Ubuntu and join the community, translation or packaging. I would also suggest some fresh topics, such as focusing on making Ubuntu a great sound platform as opposed to being mediocre. ( If you’re a musician, now is your time to literally jam), also using Ubuntu in real-life situations as opposed to server-client networks. Exactly how plug ‘n play is Ubuntu in a home office environment? Another pet project is to implement drag-n-drop more uniformly across applications (see Appearance applet for an example of drag ‘n drop) and to have greater application interoperability. We should be able to create new applications like lego blogs, without ever having to see a line of code!!!
Although the wiki already has a few Global Jam logos, Bognarandras , has created an awesome universal logo for Ubuntu Global Jam which is really refreshing. Why keep repeating the same old designs?
Just another word on the Global part of the Global Jam, raised at last year’s Jam event. Videoconferencing and/or IRC communication between Jam events is encouraged. We should be communicating, not simply eating pizza!!! Throw us some skypes, plug in some sounds, make it a real jam this year. This probably means creating some form of roster for linkups and testing links with kit, so that when the general public arrive at your local event, they are not simply greeted by a dark screen running code.